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Flutter Framework Training in Nepal

Learning Android and iOS App Development with Flutter

Duration: 2 Months Career Option: Flutter Developer

Flutter Framework Training in Nepal

Broadway Infosys is providing the latest in-demand course, Flutter, in Nepal. Flutter is gaining a lot of popularity for those who are interested in developing interfaces for iOS as well as Android. The interfaces are built using the Dart programming language. Moreover, Flutter can be integrated with iOS and Android code bases that are already existent.

First released on December 4, 2018 by Google, Flutter is an open-source mobile application development Software Development Kit (SDK). As mentioned earlier, Flutter is used to develop applications supported by both iOS and Android. Also, flutter is the foremost and primary method for designing of Google Fuchsia applications. Many developers find it easier to use Flutter as it makes re-use of existing codes possible.

Benefits of Flutter Training

After successful completion of Flutter course, the candidates make themselves competent to develop applications for both iOS and Android. The candidates find opportunities in positions like:

  • iOS Application Developer
  • Android Application Developer

The course ensures that the professionals are prepared to:

  • Analyze the requirements for app development in iOS and Android
  • Develop necessary features for applications for both
  • Implement and test the applications that have been developed

Benefits of Flutter Training at Broadway Infosys Nepal

  • Certified and experienced instructors
  • International standard course
  • Facilitation for certification exam
  • Internship and full-time recruitment opportunities
  • Affordable and updated training course
  • Online classes

Pre-requisites for Flutter Framework Training

There are no pre-requisites for taking a course of Flutter. However, basic knowledge in Android and iOS application development would surely be a plus for any candidate.

Courses Outline :- Flutter Framework Training in Nepal
  • Overview
  •  Introduction to dart programming language
  • Types, syntaxes, classes in dart
  •  Object-oriented programming with dart
  • Constructors in dart.
  • Making a small application with dart itself. A card game, where players can shuffle, draw, remove cards with the use of object-oriented programming.
  • A more look at object-oriented programming design flow
  • Methods
  • Loops
  • Lists
  • Named parameters etc.
  • Introduction to flutter
  • App overview
  • Design process
  • Displaying content on the screen
  • Creating and using custom widgets
  • Stateful vs stateless widgets
  • Build method
  • Refactoring stateless and stateful widgets.
  • Working with json
  • Casting json to model instances
  • Function references
  • Issuing http requests
  • Working with dart futures
  • Building list of widgets
  • Creating the login screen
  • Handling input types
  • Form validation
  • Global key referencing
  • Retrieving form values
  • Submitting the form
  • Code reuse with mixin
  • Mixin validator implementation
  • Streams by analogy
  • Implementing stream listener
  • Adding stream transformer
  • Validation with streams
  • BLOC vs stateful widgets
  • The purpose of BLOC
  • BLOC design for text fields
  • Issues with BLOC access
  • Improving the BLOC API
  • Validator transformer
  • Cleaning up the controllers
  • BLOC application
  • The stream builders
  • Scoped BLOC approach
  • Provider implementation
  • Providers in action
  • Accessing the BLOC
  • Introduction to Rx dart
  • Combine latest in Rx dart
  • Interpreting stream values
  • Broadcast streams
  • Replacing controllers by subjects
  • Review of BLOC
  • Animation library classes
  • Stateful widgets for animation
  • Widget structure
  • The ticker provider
  • Tweens with curves
  • Performing saving with animation builder
  • Nature of animation
  • Observing the use interaction
  • Order of drawing widgets
  • Tween ranges
  • Working with widget rotation
  • Box animation
  • Animated builder
  • API challenges
  • API performance strategy
  • API provider implementation
  • Testing with dart
  • Writing expectations
  • Mocking http requests
  • SQLite data provider
  • Creating database connections
  • Creating tables with SQLite
  • Issuing queries
  • Massaging database returning maps
  • Implementing the repository
  • Casting lists and type annotation
  • Abstract classes
  • Repository interface design
  • Using source and cache
  • Ultimate reusability
  • Data fetching concerns
  • Future builders
  • Problems with stream builder and its solution
  • Implementing scan stream transformer
  • Adding items to the controller
  • Stream subscription
  • Adding streams
  • Refactoring streams
  • Debugging with flutter
  • Conflicts with database and it’s solution
  • Long lived cache values
  • Swipe to refresh implementation
  • Navigation in flutter
  • Different types of routing
  • Parsing route settings
  • Recursive data fetching
  • Testing recursive data fetching
  • Widget stylings
  • Recursive rendering
  • Creating a repository on GitHub
  • Pushing local changes into the repository
  • Pulling and cloning projects from the repository
  • Resolving merge conflicts
  • Introduction to scoped model architecture
  • Working with scoped model
  • Publishing the app to App store
  • Publishing the app to Google play store
  • Working with connectivity
  • Working with location and google maps
  • Working with camera
  • Geocoding and reverse geocoding
  • Multipart form requests
  • Creating a custom library and publishing it under pub
  • Code refactoring shortcuts

At the end of the course, a project work is handed to the students.

25th Aug, 2019 Sunday
6:30AM - 8:00AM

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