Flutter Framework Training in Nepal

Learning Android and iOS App Development with Flutter

Duration: 2 Months
Career: Flutter Developer
Master Your Skills
Become a Professional
Build a Career!
Description

Flutter Framework Training in Nepal

Broadway Infosys is providing the latest in-demand course, Flutter, in Nepal. Flutter is gaining a lot of popularity for those who are interested in developing interfaces for iOS as well as Android. The interfaces are built using the Dart programming language. Moreover, Flutter can be integrated with iOS and Android code bases that are already existent.

First released on December 4, 2018 by Google, Flutter is an open-source mobile application development Software Development Kit (SDK). As mentioned earlier, Flutter is used to develop applications supported by both iOS and Android. Also, flutter is the foremost and primary method for designing of Google Fuchsia applications. Many developers find it easier to use Flutter as it makes re-use of existing codes possible.

Benefits of Flutter Training

After successful completion of Flutter course, the candidates make themselves competent to develop applications for both iOS and Android. The candidates find opportunities in positions like:

  • iOS Application Developer
  • Android Application Developer

The course ensures that the professionals are prepared to:

  • Analyze the requirements for app development in iOS and Android
  • Develop necessary features for applications for both
  • Implement and test the applications that have been developed

Benefits of Flutter Training at Broadway Infosys Nepal

  • Certified and experienced instructors
  • International standard course
  • Facilitation for certification exam
  • Internship and full-time recruitment opportunities
  • Affordable and updated training course
  • Online classes

Flutter Framework Training in Nepal - Outlines
  • Data Introduction

    • Overview
    • Introduction to dart programming language
    • Types, syntaxes, classes in dart
    • Object-oriented programming with dart
    • Constructors in dart.
  • Staying on target with dart

    • Making a small application with dart itself. A card game, where players can shuffle, draw, remove cards with the use of object-oriented programming.
    • A more look at object-oriented programming design flow
    • Methods
    • Loops
    • Lists
    • Named parameters etc.
  • App building with flutter

    • Introduction to flutter
    • App overview
    • Design process
    • Displaying content on the screen
    • Creating and using custom widgets
  • State design with flutter

    • Stateful vs stateless widgets
    • Build method
    • Refactoring stateless and stateful widgets.
  • Http request with flutter

    • Working with json
    • Casting json to model instances
    • Function references
    • Issuing http requests
    • Working with dart futures
    • Building list of widgets
  • Forms and validation with flutter

    • Creating the login screen
    • Handling input types
    • Form validation
    • Global key referencing
    • Retrieving form values
    • Submitting the form
    • Code reuse with mixin
    • Mixin validator implementation
  • Reactive programming with dart

    • Streams by analogy
    • Implementing stream listener
    • Adding stream transformer
    • Validation with streams
  • Advanced flutter architecture – The BLOC pattern

    • BLOC vs stateful widgets
    • The purpose of BLOC
    • BLOC design for text fields
    • Issues with BLOC access
    • Improving the BLOC API
    • Validator transformer
    • Cleaning up the controllers
    • BLOC application
  • Consuming BLOC data

    • The stream builders
    • Scoped BLOC approach
    • Provider implementation
    • Providers in action
    • Accessing the BLOC
  • Rx dart for reactive programming

    • Introduction to Rx dart
    • Combine latest in Rx dart
    • Interpreting stream values
    • Broadcast streams
    • Replacing controllers by subjects
    • Review of BLOC
  • Building delightful animation

    • Animation library classes
    • Stateful widgets for animation
    • Widget structure
    • The ticker provider
    • Tweens with curves
    • Performing saving with animation builder
    • Nature of animation
    • Observing the use interaction
    • Order of drawing widgets
    • Tween ranges
    • Working with widget rotation
    • Box animation
    • Animated builder
  • Performant data fetching

    • API challenges
    • API performance strategy
    • API provider implementation
  • Testing with flutter

    • Testing with dart
    • Writing expectations
    • Mocking http requests
  • Offline data storage

    • SQLite data provider
    • Creating database connections
    • Creating tables with SQLite
    • Issuing queries
    • Massaging database returning maps
    • Implementing the repository
    • Casting lists and type annotation
  • Type design

    • Abstract classes
    • Repository interface design
    • Using source and cache
    • Ultimate reusability
  • On demand widget rendering

    • Data fetching concerns
    • Future builders
    • Problems with stream builder and its solution
    • Implementing scan stream transformer
    • Adding items to the controller
    • Stream subscription
    • Adding streams
    • Refactoring streams
    • Debugging with flutter
    • Conflicts with database and it’s solution
    • Long lived cache values
    • Swipe to refresh implementation
  • Navigation with flutter

    • Navigation in flutter
    • Different types of routing
    • Parsing route settings
    • Recursive data fetching
    • Testing recursive data fetching
    • Widget stylings
    • Recursive rendering
  • Basic git classes

    • Creating a repository on GitHub
    • Pushing local changes into the repository
    • Pulling and cloning projects from the repository
    • Resolving merge conflicts
  • More on architecture

    • Introduction to scoped model architecture
    • Working with scoped model
  • App publishing

    • Publishing the app to App store
    • Publishing the app to Google play store
  • Miscellaneous works

    • Working with connectivity
    • Working with location and google maps
    • Working with camera
    • Geocoding and reverse geocoding
    • Multipart form requests
    • Creating a custom library and publishing it under pub
    • Code refactoring shortcuts
  • Project Work

    At the end of the course, a project work is handed to the students.

Quick Inquiry

Note: Please mention if you would like to take online classes
Learning Never Stops

Gain Professional IT Skills via Online Means!