Unity Game Development Training

Unity Game Development Training in Nepal

Duration: 2.5 Months ( 113 Hrs. )
Career: Unity Game Developer
Training Mode: Both, Physical & Live Online Classes
Master Your Skills
Become a Professional
Build a Career!

Unity Game Development Training in Nepal

Keeping in mind the demand of Game Developers in the current IT market, Broadway Infosys is introducing its Unity Game Development Training in Nepal! 

With game designs, there comes the responsibility of adding 3D effects to the game and the engine. As a result, using C# is the best option to create, render, and test the games that have been developed. 

We are aiming to create a platform where interested and aspiring game developers can get the best level of knowledge and are also granted the opportunity to express their thoughts as they want to.


Benefits of Game Development Training

Game Development Training helps to expand your development skills portfolio in the following ways: 

  • Learn to ensure strong gaming development presence through latest software 
  • Gain familiarity with popular demands in gaming department with various tools 
  • Learn to design a responsive game and have a strong presence 
  • Skills to perform game tests and reports as per the need
  • Provides sufficient job and career opportunities

Benefits of Digital Marketing Training at Broadway Infosys

  • A chance to learn from game development experts 
  • Resourceful training labs 
  • Opportunity to expand professional network 
  • Up-to-date and efficient Course contents 
  • Assistance in internship and job placement 
  • Special offers available for deserving students

Unity Game Development Training in Nepal - Outlines
  • Introduction to Game Engine

    1. Game Engine Concepts
    2. Introduction to Development Tools
    3. Introduction to Unity
  • Getting Friendly with Unity Development Environment

    1. Basics and Introduction to IDE
    2. Getting Familiar with Unity Concepts
    3. Introduction to Sprites
  • Beginning with Scripting

    1. Concept establishment for C# Language
    2. Using, Creating Scripts
    3. Fundamental Coding of C#
    4. Getting Familiar with Functions and Loops for Games
  • Analysis of Simple Movements and Inputs

    1. Introduction to Movement
    2. Using Scaling and Rotation for Movement
    3. How to handle inputs using Unity
  • Establishing Concepts for 2D Physics

    1. Introduction to Rigidbody Components
    2. About Unity Colliders
    3. What are Physics Materials?
    4. About Scripting for Collision Events
  • Introduction to Primitive Data and Mathematics

    1. About Data Types and Variables
    2. What are Mathematical Operations?
    3. About Variable Scope and Access
    4. Displaying of Data
  • Decisions and Flow Control

    1. About Logical Expressions
    2. Learning the “if/else” Statements
    3. Learning the “switch” Statements
  • How to Organize Game Objects

    1. Introducing Parent-Child Objects
    2. How to Sort Layers?
    3. How to Tag Game Objects?
    4. What are Collision Layers?
  • About Object-Oriented Concepts

    1. Definition of Classes
    2. Creation and Usage of Classes
    3. Definition of Functions
    4. Access of the Game Objects
    5. Introduction to Constructor and Property Functions
  • Management of Game Objects

    1. What are Prefabs?
    2. Creation and Destruction of Objects
    3. Activation and Deactivation of Objects
    4. How to Control Object Lifespans with Invoke?
  • Exceptions and Debugging

    1. What are Run-Time Exceptions?
    2. How to Find Run-Time Errors?
    3. How to use the Debugger
  • Loops and Arrays

    1. What are Arrays?
    2. Learning the for () and foreach () Loops
    3. About while () Loops
  • Strategies for Game Designing

    1. Requirements of the Game
    2. Mechanics of the Game
    3. About Storytelling and Progression
    4. Designing of Documents
  • About Virtual Worlds

    1. How to Move Cameras?
    2. How to Set Boundaries?
    3. How to Build a Tile World?
    4. Creating Mini-Maps
  • About Scrolling Games

    1. How to Wrap a Background?
    2. About Scrolling the Game Mechanics
    3. What are Parallax Effects?
  • Introduction to Animation

    1. Learning about Simple Unity Animation
    2. What are Animator States?
    3. What are Scripting Animations?
    4. Learn about Animations and Colliders?
  • Adding Sound Effects

    1. What are Sound Files?
    2. How to Add Sound to Objects Inside the Game
    3. How to Script Sounds
  • About Advanced Game Physics

    1. How to Apply Forces?
    2. About Unity Physics Joints
    3. Learn about Unity 2D Effectors
  • Multiple Scenes in Game Development

    1. How to Create New Scenes
    2. How to Script Scene Changes
    3. How to Save Objects Across Different Scenes
  • Using Artificial Intelligence

    1. Concepts of Artificial Intelligence
    2. About Flowcharts and Algorithms
    3. How to Script AI
  • About User Interfaces

    1. Introduction to Unity Buttons
    2. Learning about Other UI Controls
    3. Concept of UI Design
  • About Game Art

    1. Perspectives of Game Art
    2. What is Color Theory
    3. How to Edit Images
  • How to Publish Games

    1. Splashing Screens, Credit Scenes, and Icons
    2. Publishing the project to PC, Mac, and Linux Computers
    3. How to Publish to Smartphones
    4. How to Publish to Game Consoles
  • Learning About Software Development Lifecycles and Teamwork

    1. About Software Lifecycles
    2. Learning about Internal and External Documentation
    3. Various Software Teams and Tools
  • Final Project

    1. Mini Golf
    2. Sound-enhanced Game Development

Quick Inquiry

C# Training