Unity Game Development Training in Nepal

Unity Game Development Training

Course Overview
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Keeping in mind the demand of Game Developers in the current IT market, Broadway Infosys is introducing its Unity Game Development Training in Nepal! 

With game designs, there comes the responsibility of adding 3D effects to the game and the engine. As a result, using C# is the best option to create, render, and test the games that have been developed. 

We are aiming to create a platform where interested and aspiring game developers can get the best level of knowledge and are also granted the opportunity to express their thoughts as they want to.

Benefits of Unity Game Development Training

  • Learn to ensure a strong gaming development presence through the latest software
  • Gain familiarity with popular demands in the gaming department with various tools
  • Learn to design a responsive game and have a strong presence
  • Skills to perform game tests and reports as per the need
  • Provides sufficient job and career opportunities

Benefits of Unity Game Development Training at Broadway Infosys

  • A chance to learn from game development experts
  • Resourceful training labs
  • Opportunity to expand professional network
  • Up-to-date and efficient course contents
  • Assistance in internship and job placement
  • Special offers available for deserving students

Our graduates are hired by 350+ companies in Nepal

Time for you to be the next hire. With our advanced and industry relevant courses, you are on the right stage to start your dream career.
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Lesson 1:

  • Game Engine Concepts
  • Introduction to Development Tools
  • Introduction to Unity

  • Basics and Introduction to IDE
  • Getting Familiar with Unity Concepts
  • Introduction to Sprites

  • Concept establishment for C# Language
  • Using, Creating Scripts
  • Fundamental Coding of C#
  • Getting Familiar with Functions and Loops for Games

  • Introduction to Movement
  • Using Scaling and Rotation for Movement
  • How to handle inputs using Unity

  • Introduction to Rigidbody Components
  • About Unity Colliders
  • What are Physics Materials?
  • About Scripting for Collision Events

  • About Data Types and Variables
  • What are Mathematical Operations?
  • About Variable Scope and Access
  • Displaying of Data

  • About Logical Expressions
  • Learning the “if/else” Statements
  • Learning the “switch” Statements

  • Introducing Parent-Child Objects
  • How to Sort Layers?
  • How to Tag Game Objects?
  • What are Collision Layers?

  • Definition of Classes
  • Creation and Usage of Classes
  • Definition of Functions
  • Access of the Game Objects
  • Introduction to Constructor and Property Functions

  • What are Prefabs?
  • Creation and Destruction of Objects
  • Activation and Deactivation of Objects
  • How to Control Object Lifespans with Invoke?

  • What are Run-Time Exceptions?
  • How to Find Run-Time Errors?
  • How to use the Debugger

  • What are Arrays?
  • Learning the for () and foreach () Loops
  • About while () Loops

  • Requirements of the Game
  • Mechanics of the Game
  • About Storytelling and Progression
  • Designing of Documents

  • How to Move Cameras?
  • How to Set Boundaries?
  • How to Build a Tile World?
  • Creating Mini-Maps

  • How to Wrap a Background?
  • About Scrolling the Game Mechanics
  • What are Parallax Effects?

  • Learning about Simple Unity Animation
  • What are Animator States?
  • What are Scripting Animations?
  • Learn about Animations and Colliders?

  • What are Sound Files?
  • How to Add Sound to Objects Inside the Game
  • How to Script Sounds

  • How to Apply Forces?
  • About Unity Physics Joints
  • Learn about Unity 2D Effectors

  • How to Create New Scenes
  • How to Script Scene Changes
  • How to Save Objects Across Different Scenes

  • Concepts of Artificial Intelligence
  • About Flowcharts and Algorithms
  • How to Script AI

  • Introduction to Unity Buttons
  • Learning about Other UI Controls
  • Concept of UI Design

  • Perspectives of Game Art
  • What is Color Theory
  • How to Edit Images

  • Splashing Screens, Credit Scenes, and Icons
  • Publishing the project to PC, Mac, and Linux Computers
  • How to Publish to Smartphones
  • How to Publish to Game Consoles

  • About Software Lifecycles
  • Learning about Internal and External Documentation
  • Various Software Teams and Tools

  • Mini Golf
  • Sound-enhanced Game Development
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